.set LOCALID_BOULDER1, 1
.set LOCALID_BOULDER2, 2
.set LOCALID_BOULDER3, 3
.set LOCALID_BOULDER4, 4
.set LOCALID_BOULDER5, 5
.set LOCALID_BOULDER6, 6
.set LOCALID_BOULDER7, 7

.equ NUM_SWITCHES_PRESSED, VAR_TEMP_8

SevenIsland_SevaultCanyon_TanobyKey_MapScripts:: @ 8164DCC
@	map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_SevaultCanyon_TanobyKey_OnTransition
@	.byte 0

SevenIsland_SevaultCanyon_TanobyKey_OnTransition:: @ 8164DD2
@	setworldmapflag FLAG_WORLD_MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY
@	call_if_set FLAG_SYS_UNLOCKED_TANOBY_RUINS, SevenIsland_SevaultCanyon_TanobyKey_EventScript_MoveBouldersToSolvedPos
@	setvar VAR_TEMP_1, 0
@	setvar VAR_TEMP_2, 0
@	setvar VAR_TEMP_3, 0
@	setvar VAR_TEMP_4, 0
@	setvar VAR_TEMP_5, 0
@	setvar VAR_TEMP_6, 0
@	setvar VAR_TEMP_7, 0
@	setvar NUM_SWITCHES_PRESSED, 0
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_MoveBouldersToSolvedPos:: @ 8164E07
@	setobjectxyperm LOCALID_BOULDER1, 7, 2
@	setobjectxyperm LOCALID_BOULDER2, 4, 4
@	setobjectxyperm LOCALID_BOULDER3, 10, 4
@	setobjectxyperm LOCALID_BOULDER4, 5, 6
@	setobjectxyperm LOCALID_BOULDER5, 9, 6
@	setobjectxyperm LOCALID_BOULDER6, 5, 8
@	setobjectxyperm LOCALID_BOULDER7, 9, 8
@	return

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch1:: @ 8164E39
@	lockall
@	compare VAR_TEMP_1, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_1, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch2:: @ 8164E5C
@	lockall
@	compare VAR_TEMP_2, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_2, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch3:: @ 8164E7F
@	lockall
@	compare VAR_TEMP_3, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_3, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch4:: @ 8164EA2
@	lockall
@	compare VAR_TEMP_4, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_4, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch5:: @ 8164EC5
@	lockall
@	compare VAR_TEMP_5, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_5, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch6:: @ 8164EE8
@	lockall
@	compare VAR_TEMP_6, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_6, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch7:: @ 8164F0B
@	lockall
@	compare VAR_TEMP_7, 100
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
@	setvar VAR_TEMP_7, 100
@	compare NUM_SWITCHES_PRESSED, 7
@	goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed:: @ 8164F2E
@	addvar NUM_SWITCHES_PRESSED, 1
@	playse SE_TRUCK_MOVE
@	setvar VAR_0x8004, 1
@	setvar VAR_0x8005, 1
@	setvar VAR_0x8006, 8
@	setvar VAR_0x8007, 3
@	special ShakeScreen
@	delay 60
@	return

SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolvedShakeScreen:: @ 8164F51
@	setvar VAR_0x8004, 2
@	setvar VAR_0x8005, 2
@	setvar VAR_0x8006, 10
@	setvar VAR_0x8007, 3
@	special ShakeScreen
@	delay 60
@	setvar VAR_0x8004, 3
@	setvar VAR_0x8005, 3
@	setvar VAR_0x8006, 12
@	setvar VAR_0x8007, 2
@	special ShakeScreen
@	delay 60
@	playse SE_LAVARIDGE_FALL_WARP
@	waitse
@	return

SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed:: @ 8164F8A
@	releaseall
	end

SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved:: @ 8164F8C
@	call SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolvedShakeScreen
@	msgbox SevenIsland_SevaultCanyon_TanobyKey_Text_MysteriousRumbleFarAway
@	setflag FLAG_SYS_UNLOCKED_TANOBY_RUINS
@	releaseall
	end
